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Dreiecksberechnung
A02.cs
using System;
class Triangle {
// Reads the base c and its two angles alpha and beta from the
// command line and computes the sides a and b using the law of sines:
// a:b:c = sin(alpha):sin(beta):sin(gamma)
static void Main(string[] arg) {
double c = Convert.ToDouble(arg[0]); // base
double alpha = Convert.ToDouble(arg[1]); // in degrees
double beta = Convert.ToDouble(arg[2]); // in degrees
double gamma = 180 - alpha - beta;
double b = c * Math.Sin(beta * Math.PI / 180) / Math.Sin(gamma * Math.PI / 180);
double a = c * Math.Sin(alpha * Math.PI / 180) / Math.Sin(gamma * Math.PI / 180);
Console.WriteLine("a = {0:f2}, b = {1:f2}", a, b);
}
}
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